Saturday, March 30, 2013

EDLD 5364 Week 5 Reflection


This week’s videos and readings were a great reminder of how our current education system needs to change.  They all stress that education must be less about content and more about thinking, problem solving and collaborative project-based learning.  Games produce a “language on demand” instead of being forced on kids.  Students want to produce and participate – not just consume.  People say gaming is taking away writing but just the opposite is true – gaming is encouraging students to read and write more, such as fan fiction.  They are also learning English through this.  Global competition will force the U.S. to innovate new tools within education.  It’s great when teachers aren’t digitally savvy because that shows kids teachers are learning along with them.

The first question is what does it mean to be ethical?  The issues are: sense of identity, privacy, sense of ownership/authorship, trustworthiness/credibility and what does it meant to participate in a community?  They first had to define these because once they enter into the digital world, they are members of a community undetermined of size.  Identity can move into deception – trying on a different mask is okay but not when others or yourself are going to get hurt.  Good education is going to be more difficult.  Teachers will become more like coaches because information is so prevalent it is not needed as much.

With new media literacy, it is positioning content to make it more interesting for kids.  Teachers can immerse students in a game to find out why fish are dying.   The theme so far with these videos is that they are perfect in a non-standardized test field, which is NOT the state of Texas!  Students want to create these things so they are more interested.  The environment in which a student is to write an essay is very boring – instead put the kid in a modern version and set up a scenario that’s interesting and kids are excited to learn to write because they see their goal and needs to meet that goal.  Their energy makes teachers excited, as well.   It’s not about getting information but using information when using a game.  Kids are online looking at how they can do better.  If we limit kids in school to just be filled with things, we are not preparing them correctly.  Teachers need to be given new digital tools.  If not, we are setting them all up for failure.  They need to be engaged this way.  Teachers are in a hard space and need to start advocating for themselves.  As long as teachers stay out of the game, we are going to see higher drop-out rates in this country.  As long as kids don’t care, we are going to lose more kids in the education system.  The boy in the video who said, “What if we could learn the way we want to learn”? “What if we could learn the way we want to learn”? (Vision for Technology in K-12 Education, 2:47) struck a chord with me because as educators we know what we do every day is for our students.  So why are we lecturing to kids in a classroom with four walls each and every day?  Utilizing technology in the classroom makes learning more interesting for students and produces life-long learners.

The chapter in Using Technology with Classroom Instruction That Works highlights how stressing the importance of effort is as much as achievement.  It also provides examples on how students can evaluate their own effort in class through spreadsheet software.

I can relate to the chapter in Web 2.0: New tools, new schools because our campus this year has been focusing on utilizing both formal and informal assessments with their students.  I have been working with teachers on what technology they can incorporate with these assessments.  Teachers see the value in utilizing technology because the feedback is instantaneous and allows them to adjust their teaching based on the results of the assessments.

References:

Edutopia.org (nd). Big Thinkers: Howard Gardner on Digital Youth. Retrieved from http://www.edutopia.org/digital-generation-howard-gardner-video

Edutopia.org (nd). Big thinkers: James Paul Gee on grading with games. Retrieved from http://www.edutopia.org/digital-generation-james-gee-video

Edutopia.org. (nd). Big Thinkers: Sasha Barab on New-Media Engagement. Retrieved from http://www.edutopia.org/digital-generation-sasha-barab-video

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: Association for Supervision and Curriculum Development, 155-164.

Solomon, G., & Schrum, L. (2007). Web 2.0: New tools, new schools. Eugene, OR: International Society for Technology in Education, 168-176.

Youtube.com (nd). Vision for 21st Century Learning. Retrieved from http://www.youtube.com/watch?v=Mirxkzkxuf4

Youtube.com (nd). Vision for Technology in K-12 Education. Retrieved from http://www.youtube.com/watch?v=AhoOG5Kf1w4

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